Function Pointers in C: Typedef Syntax

Sure, function pointers are powerful, but the syntax… so much noise! Wouldn’t it be nice if you could store a function pointer in a variable but only use a single specifier, just like any other type? The typedef keyword lets you do just that. Use it to define the function pointer details once, hide them behind an alias, and then use this alias like a built-in type.


This is the second in a series on function pointers in C. Find source code and documentation for all examples on GitHub.


Typedef for Variables

First a refresher on creating a type alias for a built-in type:

typedef int CUSTOM_TYPE;

This creates a synonym (often called an alias) CUSTOM_TYPE that can be used in place of the traditional type specifier int:

CUSTOM_TYPE the_meaning = 42;
// is equivalent to
int the_meaning = 42;

Here I’m using screaming snake case (all caps with underscores), but this is a personal convention; choose what suits you.

Typedef for Function Pointers

Type aliases for function pointers use a somewhat different syntax:

typedef return_value (*CUSTOM_TYPE)(parameter_list);

The name of the new alias is in the middle of the typedef statement, not at the end. As with function pointers, the * operator must be enclosed in parentheses to prevent it from applying to the return value.

Here is a specific example:

typedef void (*FUNCTION_POINTER)(void);

This creates a custom type, FUNCTION_POINTER. This type refers to a function pointer that:

  • accepts no arguments
  • returns no arguments

The custom type can support more complex behavior:

typedef int (*ANOTHER_FUNCTION_POINTER)(char *);

This creates a custom type, ANOTHER_FUNCTION_POINTER. This type refers to a function that:

  • accepts a char *
  • returns an int

Function Pointers as Variables

A type alias for a function pointer can be used much like a built-in type:

typedef int (*FUNCTION_POINTER)(char);

int some_actual_function(char character)
    // Function body here

FUNCTION_POINTER function_pointer = some_actual_function;

There is no need to use a & operator in the assignment.

This is straightforward when compared to the standard syntax:

int (*function_pointer)(char) = some_actual_function;

Calling Function Pointers

The function can be called quite easily using the pointer:

typedef int (*FUNCTION_POINTER)(char character);

/* snip */

FUNCTION_POINTER function_pointer = some_actual_function;

int result = function_pointer('c');

This calls some_actual_function with a single argument, 'c', and stores the return value in result.

As with all pointers, be sure to check for NULL to prevent segfaults:

if (function_pointer)

Real-world Example

The standard library seems to avoid type aliases for function pointers but has used them for complex situations. One example is the (historical) function signal():

typedef void (*sighandler_t)(int);
sighandler_t signal(int signum, sighandler_t handler);

This declares a type alias sighandler_t for a function that accepts an int and returns void. The signal() function both accepts and returns this type.

Without the typedef, this becomes throughly obtuse:

void ( *signal(int signum, void (*handler)(int)) ) (int)

The conversion between the two is left as an exercise to the reader….

Interestingly, attempting to define a function with the non-typedef form results in a compiler error on gcc:

void signal(int signum, void (*handler)(int)) (int)
    // Function body here
error: ‘signal’ declared as function returning a function
void signal(int signum, void (*handler)(int)) (int)

and on clang:

error: function cannot return function type 'void (int)'
void signal(int signum, void (*handler)(int)) (int)
1 error generated.

C functions can’t return an actual function, though they can return a pointer to a function (an address in memory).

But enough with signal(); the docs recommend to use sigaction instead. Take a look at this for some examples of traditional function pointer syntax.


Using a typedef for function pointers allows you to treat function pointers much like built-in types:

// Declare a custom type
typedef void (*FUNCTION_POINTER)(void);

// Define a function
void actual_function(void)
    // ...

// Initialize a function pointer variable
FUNCTION_POINTER function_pointer = actual_function;

// Call the function through the pointer
if (function_pointer)

This is a powerful and straightforward way to store and execute generic behavior. Of course, don’t forget to check for NULL!